Open Mobile Learning

Open Mobile Learning badges

December 15th, 2011

Open Mobile Learning Badges: Scenarios

Digital Media & Learning Competition: Badges

MobileEd.org’s proposal for Mobile Learning Badges was selected for the next stage of the Mozilla/MacArthur/HASTAC DML Competition. Here are some of the mobile learning scenarios I described in the application.

Mobile Environmental & Citizen Science

As a member of the local river and watershed organization, the Hoosic River Watershed Association (HooRWA), Tony participates in the annual flora and fauna census, collecting data and documenting the health of the local river ecosystem. Tony uses his mobile phone to geolocate, record, and contribute vital data sets to the larger study. Tony has earned two badges for his work with HooRWA—a Mobile Environmental Badge and a Mobile Citizen Science Badge.

Tony’s badges appear on his website, social media pages, and in Tony’s Learning Tree, an online dossier documenting his lifelong accomplishments in any number of activities and fields of study—both formal or informal.

Mobile Local History

Catherine, a college History major, uses her mobile phone to create several key bodies of content that the community now uses for educational and historic purposes.

For The Architectural Record, a work that documents noteworthy architectural structures and stories in her small city, Catherine uses an online map (Google, FourSquare, Layar, etc.) to geolocate and photo-document houses and buildings of historic merit. Community members use their mobile phones to tour the city, learn from the tags and audio recordings, contribute details and narratives, and view historic layers over their city.

She uses her phone to photo-document and record veteran’s narratives which become living documents on the community Veteran’s Center website. Further, students from the local elementary and high schools contribute fresh narratives each year, thereby perpetuating the growth and relevance of the veterans’ stories to community history.

Catherine received several badges for her work in this field: a Mobile Local History Badge, a Mobile Veterans’ Services Badge, and a Mobile Civic Engagement Badge.

Mobile Art

Ben is a digital and performance artist living in Pittsburgh, PA. His work concerns massive open participatory media events where disparate participants briefly form mobile art communities. Recently, Ben received a grant to implement his latest project: a mobile symphony. Ben set up seven telephone numbers, each with a different note, and another five lines that play found percussion sounds. Using trunking lines from a mobile VoIP (Voice over IP) provider, each number can be concurrently dialed and played by multiple callers. On July 14, over 85 participants gathered at Pittsburgh’s Cathedral of Learning to create a “mobile sound wave” with their phone speakers, and with the local experimental dance collective, create a spontaneous collaborative performance. Part of the artist’s interest lay in if and how a group of strangers could gather and then self-organize to make “art.” The event was a success.

Ben earned a Mobile Art Badge and a Mobile Music Badge. Participants also earned Mobile Community Art Badges for their involvement.

Mobile Fundraising and Civics

Margaret, the first of her family to graduate college, knows from personal experience that early intervention plays a powerful role in helping reverse failing trajectories. To help her Early Childhood Literacy Center raise money for their new initiative in underserved neighborhoods, Margaret collaborated with a local friend who had expertise in advertising and graphic design. Together, the two created a simple yet successful QR and Text For Literacy campaign in the city. They postered and distributed flyers, and they placed PSA ads with various media outlets. Community members, by texting “literacy” to 54454, could contribute $10, $20, or $50. The two women also persuaded a local business to host a coffee hour, where they shared success stories of the literacy program. Attendees could text in their support immediately.

Margaret earned two important badges through her work: a Mobile Volunteer Badge and a Mobile Educator Badge.

More on Open Mobile Learning Badges

Badges for Mobile Learning

November 16th, 2011

MobileEd.org just submitted a proposal for the HASTAC / Mozilla Foundation / MacArthur Digital Media & Competition on Badges for Learning. See this link for our ideas on using badges to recognize achievement in mobile learning.

An excerpt from the application:

Because these learning activities fall outside the aegis of “school,” they go unrecognized. We must acknowledge noteworthy and meaningful achievement in use of mobile phones to pursue fields of learning or civic engagement outside traditional educational structures.

To address this need, MobileEd.org proposes creation of the Open Mobile Learning Badge program to recognize achievement using mobiles in various fields of interest—both in established learning practices and yet-to-be discovered modalities for learning that are made possible through mobile technology.

Please comment if you have insights that might be useful.

corrupting “games”

November 7th, 2011

“If you fall into the trap of using games just as any other medium and you aren’t understanding the broader social changes and values that the technology is promoting, then you are going to be using new tools to reach old ends.” –Kurt Squire.


This fall MobileEd.org has been researching mobile use at the K-12 level, trying to understand if students and teachers are actually using mobile phones for learning. We have been interviewing superintendents, principals, IT Directors, teachers, and students, representing over 15 schools (and nearly 10k students) in Western Mass.—charter / public, elementary and high schools. Though this work is still in progress, we presented some preliminary findings at Mozilla/HASTAC/MacArthur’s MobilityShifts.org several weeks ago at Parsons The New School.

Among other things, we have found that while many administrators, teachers, and students had some sort of mobile device, phones were not really being used for learning—either formally in class work or informally outside of class. At MobilityShifts.org, we presented some of the reasons why mobile phones were not being leveraged, then made recommendations for how we might address the situation. We argued for creation of Open Mobile Learning, an open web-based resource for mobile learning lessons. And building on James Gee and Michael Levine’s idea for a Digital Teacher Corps, we recommended creation of a Mobile (Digital) Teacher Corps.

Why the quote from Kurt Squire, then? Squire’s caution about “using new tools to reach old ends” resonates with a sub-theme emerging from the research. When asked about games, some students remarked that there are two types of games: ones designed by Educators and ones designed by gamers (people who love and actually play games).  “The ones designed by educators suck,” said one student candidly. Of course, the binary is not absolute—there are educators who design good games, etc.—but the point is a well taken, and that’s what Squire begins to address in his DMLcentral interview when he discusses how we can design good, comprehensive games for education. What I am also hearing in conversation with students is that the meaning of “game” has already shifted. Kids are suspicious of  computer “games” when they’re rolled out in school settings. And when I watch third graders perform rote memory exercises in the guise of a game, I fear that we’ve corrupted the “game,” moving it away from what Jane McGonigal describes as  “gamefulness.” Clearly, a game does not necessarily ensure meaningful learning, but a proliferation of bad games might just ruin the very passion-led learning opportunities that games make possible.

Streaming Video from/to Your Phone

November 2nd, 2011

Metropol938 Bambuser

Thanks to Katrin / MobileActive.org, who introduced me to Bambuser.com. Bambuser allows you to stream video from your phone or laptop to another phone or website. Totally fascinating. As I write, I am watching/listening to a mobile feed from acampadaparis_int France, a gathering of students and stakeholders describing their experiences with Occupy Paris (Streaming vidéo officiel de Démocratie Réelle Paris – Réseau International)) essentially real-time. What is striking, beyond the often refreshing lo-fi spontaneity of some of the streams, is that many of the videos are coming from mobile phones. With Bambuser, the mobile is broadcast tool; the mobile is the portable camera, studio, and news channel. A quick glance reveals mobile video feeds from Syria, Brazil, China, Spain, Sweden, Russia, and many others. And they’re streaming any number of events and happenings—business conferences, sports matches, political gatherings, performance art, pets, documentation of the quotidian.

As you’d expect, video content and production quality are varied, and the streams are evanescent—popping up briefly, streaming, then disappearing, though there is an archive available on the Bambuser site.

I am not sure who is monitoring these streams or even if there are rules to enforce. (Users can flag streams  as inappropriate, though.)

I also wonder how Bambuser will bring better quality to the content experience so that instead of sifting through thousands of videos, there is a viable way to parse and view the content efficiently. Search is helpful, and the channel subscription model is a start, but right now, it seems fairly random. And maybe therein lies the beauty.

No doubt, ads are imminent.

I see a lot of potential for Bambuser, especially for mobile learning. Watching Sweden’s Metropol live i Skärholmen!, I see news organizations utilizing the tool for real-time, on-the-street reporting, polls, and census taking. There are potential privacy issues, but beyond using Bambuser merely as a video documentation tool, students could leverage mobiles for real-time reporting on events, scientific data collection in the field, or instructional lessons from remote locations anywhere in the world. Another tool in the citizen journalist/scientist/activist kit.

bambuser

By smalandskavlen from Sweden: Smålandskavlen 2011 Mariannelund – Dagsträckor

Delivering, Accessing; Creating, Designing

September 28th, 2011

Last Thursday, The New York Times hosted SchoolsForTomorrow, an all-day event featuring a variety of speakers sharing their vision for “bringing technology into the classroom.” The conference leaned toward corporate (Skype, Pearson, Scholastic, Intel, Cisco, etc.), or at least it felt that way. Conference symbiosis is always a delicate balance, though. And Yes, some teachers and administrators were there, but a student panel or two would have offered a useful contrast with the corporate discourse. Youth sometimes provides a healthy reality check (crucible?) for the ideas adults espouse.

The panels were too crowded—eight people (plus moderator)—but they generally uncovered some worthwhile ideas on the current state of affairs in education and technology. Keynote (Harvard University president emeritus) Larry Summers stated emphatically (paraphrased): 1. technology is dramatically transforming education, and 2. the mobile phone is central to that transformation.  And on a broader level, one of the more important ideas of the day was that the event happened, that The New York Times gathered these groups to share ideas with a broader audience. A good sign, I hope.

Mitch Resnick (Scratch), in the K-12 panel covering The Student, noted something revealing. Most of today’s discussions, he remarked, were about delivering and consuming, not making and creating. While delivering/accessing information is important, new technology can also broaden they way we create and design things…to be full citizens in society, said Resnick. Resnick’s Lifelong Kindergarten at MIT Media Lab states:  “We develop new technologies that, in the spirit of the blocks and fingerpaint of kindergarten, expand the range of what people can design, create, and learn.” I could see Nichole Pinkard (Digital Youth Network, Remix World) and Esther Wojcicki (Palo Alto High School, Creative Commons) nodding in agreement as Resnick spoke. I did, too.

Herein also lies a problem, I fear. Are most of the efforts to transform learning with technology merely duplicating old (ineffectual) models? Delivering and consuming, instead of designing and creating?

At the end of the day, I stopped by one of the new edtech showcases. As I  watched the black box theater and chatted with the rep, a hologram of Nicholas Negroponte (OLPC) emerged from the darkness to present a lecture.

Badges liberate mobile learning?

September 15th, 2011

I just listened to the HASTAC / MacArthur/ Mozilla Foundation announcement on the DML Competition and badges.

Digital Media & Learning CompetitionI wrote to a colleague but decided to include some of the thoughts here, as well:

Badges as assessment/proof-of-accomplishment tools are especially intriguing in that they could liberate the inquiry-based mobile learner to pursue his/her questions more freely, flexibly. Mobiles, I believe, open up new learning possibilities in that they offer the power of the Internet in the student pocket (“anytime, anywhere” or “anyhow, anyway”) while untethering the learner from the traditional institutional strictures (class periods, school buildings, etc.). This move into new learning environments is often unmappable to state/federal standards. Badges, then, hopefully, might address new assessment needs that arise from mobile learning.

This of course is just the start of a long conversation regarding mobile learning and assessment.

Mobiles in Museum Context

July 14th, 2011

nu colossus - nari wardI have been working at MASS MoCA for the last six months, helping them among other things raise capital for their educational and artist programs. MASS MoCA is a fascinating place—frugal, efficient, innovative, caring, supportive, and often sometimes exploring beyond boundaries. They are a making museum, one where the artists (and sometimes the entire staff) create installations/art on premises, real time. Most recently, for instance, we helped Jamaican born artist Nari Ward construct a  massive 60′ basket-woven fish trap ensnaring a 30′ fishing boat that Nari had found at a local garage.

This August, though, I will be doing some work with MASS MoCA’s KidsSpace and local B-HIP interns, discussing how mobiles (and digital media) can be leveraged for learning and curatorial opportunities in the museum context. (B-HIP is an intensive arts management internship program in the Berkshires.) Given MASS MoCA’s unusual circumstances, what is context when the museum is a 13-acre campus with 25+ buildings offering hundreds of thousand of square feet? This campus was the home, for example, of the Solid Sound Festival, a Wilco-curated arts festival spreading out into every nook and cranny of  the massive campus.

What, also, is context in terms of art that is yet to be created? And what is context when the mobile phone by definition liberates the participant from a fixed context to a more discursive, untethered experience.

I’m just thinking through some questions. If you have ideas on mobiles in museums, please send me a note; richard AT mobileed.org . I’d love to hear what you’re doing.

NCLIA at SXSWi: mobile learning and environment

March 27th, 2011
SXSWi 2011

MobileEd.org was at SXSWi last week, moderating a panel on the No Child Left Inside Act (NCLIA) and use of mobile phones for environmental (and STEM) education. The bill, inspired by Richard Louv’s concern over children’s “nature deficit disorder,” hopes to enhance the environmental literacy of K-12 students and “foster understanding, analysis, and solutions to the major environmental challenges.” The panel brought together a thoughtful group of mobile learning researchers and practitioners:

  • Jared Lamenzo, President/Co-Founder The WildLab/Mediated Spaces Inc.
  • Rebecca Bray,  Interaction Design & Strategy, Smithsonian Institution
  • Drew Davidson, Professor and Director at ETC, Carnegie Mellon University
  • Richard Scullin, Founder, MobileEd.org
  • S. Craig Watkins, Associate Professor, The University of Texas at Austin

The conversation was framed in part by a question: What would Henry David Thoreau, the quintessential American naturalist-scientist, think of mobile devices used to study Nature?

The group covered good ground in its discussion. Some notable topics/questions:

Davidson: Are people starting to lose specific skills due to their relationship with new mobile technologies (maps)—the ability to give and understand directions, for example?

Lamenzo: Could the connected mobile device alter learning, perhaps (re)creating a guild-type model for distributed learners. [I’d like to hear more about this.]

Watkins: How are mobiles altering learning in the context of digital media, equity, and diversity, particularly around the shift from the digital divide to the participation gap?

Bray: Won’t students with mobile phones just text their friends? Or provide more of a barrier between them and nature instead of less? How do know that this is engaging enough that the technology would not be a distraction?

I also enjoyed the discussion of mobiles enabling game layers over the world, and more specifically, Davidson’s reference to Jane McGonigal’s distinction between “gameification” and “gamefulness,” the latter emphasizing the positive attributes (skills, collaboration, thinking, ethos) that arise through engagement with games. See Reality is Broken for more.

Also: thanks to Omar for some good coverage in the Austin American-Statesman: Austin 360.com.

Open Mobile Learning: MobileEd’s 3-minute proposal

June 1st, 2010

As finalist for the MacArthur / HASTAC Digital Media and Learning Competition, we were asked to submit a 3-minute video describing our plans and partners for Open Mobile Learning, an initiative to help teachers leverage and integrate mobiles for learning. This was shot mostly on mobile phones. Thanks to all the people who helped out, especially Merli V. Guerra.

Check out also MacArthur’s Spotlight, a blog covering digital media and learning, and DML Central, for theory and praxis writings in this space.

HASTAC / MacArthur Foundation Digital Media and Learning Competition

April 23rd, 2010

MobileEd is honored to be selected as finalist for the HASTAC/ MacArthur Foundation Digital Media and Learning Competition.

On Monday we submitted a budget and 3-minute video for public approval. We’d love to hear your response, your critique, your thoughts.

HASTAC/MacArthur Foundation

MobileEd proposed Open Mobile Learning, a web resource for K12 teachers to integrate mobiles with curriculum—scalable mobile lessons, research, best practices, community. We have a number of great schools collaborating with us on the K12 level, and some great thinker/practitioners from our university collaborators/partners: Matt Kam (Carnegie Mellon, MILLEE), Les Rubenfeld, (RPI, CIPCE), Kurt Squire (U Wisconsin-Madison, ARIS), and Eric Klopfer (MIT).

And succinct coverage in EphBlog, the unofficial Williams College blog.