Open Mobile Learning

Archive for the ‘mobile learning’ Category

Open Mobile Learning: MobileEd’s 3-minute proposal

Tuesday, June 1st, 2010

As finalist for the MacArthur / HASTAC Digital Media and Learning Competition, we were asked to submit a 3-minute video describing our plans and partners for Open Mobile Learning, an initiative to help teachers leverage and integrate mobiles for learning. This was shot mostly on mobile phones. Thanks to all the people who helped out, especially Merli V. Guerra.

Check out also MacArthur’s Spotlight, a blog covering digital media and learning, and DML Central, for theory and praxis writings in this space.

HASTAC / MacArthur Foundation Digital Media and Learning Competition

Friday, April 23rd, 2010

MobileEd is honored to be selected as finalist for the HASTAC/ MacArthur Foundation Digital Media and Learning Competition.

On Monday we submitted a budget and 3-minute video for public approval. We’d love to hear your response, your critique, your thoughts.

HASTAC/MacArthur Foundation

MobileEd proposed Open Mobile Learning, a web resource for K12 teachers to integrate mobiles with curriculum—scalable mobile lessons, research, best practices, community. We have a number of great schools collaborating with us on the K12 level, and some great thinker/practitioners from our university collaborators/partners: Matt Kam (Carnegie Mellon, MILLEE), Les Rubenfeld, (RPI, CIPCE), Kurt Squire (U Wisconsin-Madison, ARIS), and Eric Klopfer (MIT).

And succinct coverage in EphBlog, the unofficial Williams College blog.

Games+Learning+Society

Thursday, March 25th, 2010

I met David Gagnon at TEDxNYED a few weeks back. He has been working with Kurt Squire at University of Wisconsin-Madison and told me about their June conference: Games+Learning+Society.  Looks like three+ days of great content, and they’ve added a mobile learning day on Wednesday, 6/9. And, they also are running the GLS Educator Symosium Saturday, 6/12. “The GLS Educator Symposium features panel presentations and round tables from noted scholars in videogames and digital media as well as hands-on workshops in game design, mobile media learning, digital storytelling, and educational videogames.”      And its $10!

Drew Davidson from Carnegie Mellon University is part of this effort and will be exploring “Worked Examples,” something I wrote on earlier, based on an essay by James Paul Gee. Have a look at the Organizers: it’s a solid gathering of some of key thinkers in the Digital Media and Learning space/field, among them, Eric Klopfer, from our mobile learning session at MacArthur Foundation’s DML 2010.

Scaling digital media and learning

Thursday, February 25th, 2010

At the Digital Media and Learning conference last week, I heard a number of people mention scale. Projects were growing fast, gaining “traction,” attracting new partners and inquiries. At the same time, there were hurdles: finding time in already compressed schedules, understanding and leveraging resources, raising funds. How then does a promising foundation-backed grantee/organization/project scale their work so that it has meaningful impact in the world? The timing might be right, and the tech might be innovative, but there is more to the picture.

It’s no news that foundations have borrowed from the venture and business worlds, looking to support longer-term projects and making capital more efficient. They vet the project, the management team, and the market. They do their due diligence. Something is missing from the equation, though: a bridge from start-up seed funding to viable footing in the marketplace.

Enter Startl: “Identifying talent and advancing products for the future of learning.” At DML2010 I talked with co-founder Diana Rhoten about her goals.  Rhoten had seen too many projects receive funding, then wither when the funding cycle ended. So, with impressive co-founders and partners, she created an organization to fuel this growth to viability. Rhoten is also focused on how foundations can collaborate to help grantees succeed. Syndicating to scale growth.

The venture capital industry has long used syndication to enhance an investment’s likelihood of success. Magnifiying, amplifying. So, for example, several venture funds amplify their capital’s effect by pooling money to invest in a start-up entrepreneur, thereby also mitigating some of the risk in an inherently risky business. The start-up typically needs follow-on rounds of capital, and having partners with resources makes good sense. Beyond capital, though, syndication broadens the entrepreneur’s networks—business partners, sales channels and relations, and knowledge and experience. Surely these assets would also benefit a grantee.

Of course, a foundation’s backing a grantee is not a direct analog to a VC’s investing in an entrepreneur. The VC’s fiduciary responsibility is to return capital (and hopefully double-digit multiples) to its Limited Partners, the investors.  The foundation is focused on its mission and program goals, and not necessarily on Return on Investment (ROI), although a definition of ROI might consider other factors as a “return.”  There are nonetheless overlapping areas where the non-profit world might borrow from VC practices. And perhaps a group like Startl can help a professor/innovator with a promising mobile learning application scale to self-sustainability.

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Note: for the funding competition mentioned in our “Diversifying Mobiles” panel, see the Joan Ganz Cooney Center for details on their $50k Breakthroughs in Mobile Learning awards.

Diversifying Mobiles: Participatory Learnings

Friday, February 12th, 2010

I’d like to share information on our mobile learning panel at Digital Media and Learning next week. It is an honor to have some very substantive thinkers on board for this discussion on mobiles and diversifying participation.

The DML Conference is supported by the MacArthur Foundation and organized by the Digital Media and Learning Hub at University of California, Irvine. @dmlcentral

If you could pose a question to this panel regarding their work in digital learning, mobile learning, etc., what would you ask?

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Diversifying Mobiles: Participatory Learnings

Chair: Richard Scullin (MobileEd.org)

Participants:

Eric Klopfer (Massachusetts Institute of Technology)
Jared Lamenzo (TheWildLab.org)
Derek Lomas (Carnegie Mellon University/The Playpower Foundation)
Colleen Macklin (Parsons The New School for Design)
Richard Scullin (MobileEd.org)

This panel explores how mobile devices diversify participation in myriad communities, both global and domestic. The panel discussion offers program descriptions and research from the following: Eric Klopfer, MIT Teacher Education Program and Education Arcade, does R&D on mobile learning games both place based and place agnostic, primarily around science learning; Jared Lamenzo, TheWildLab.org, a mobile phone service helping citizen scientists and learners collect better data; Derek Lomas, Mobile and Immersive Learning for Literacy in Emerging Economies (MILLEE) cell phone applications enabling language literacy in immersive, game-like environments) and PlayPower.org, learning games for radically affordable computers; Colleen Macklin, Parsons PETLab (http://petlab.parsons.edu), working on geolocative and mobile games exploring real-world information and databases, including Mannahatta: The Game (http://mannahattathegame.org/); and, Richard Scullin, MobileEd.org, an organization helping integrate mobiles with curriculum.

The discussion shares experiences ranging from rural villages in India learning language on a mobile to US students exploring ecological habitats using GPS/LBS and augmented reality. From a 6th grade elementary school class using simple mobiles for environmental field research to a charter school for at-risk students harvesting visual data to elucidate geometry concepts, mobile technologies help extend the boundaries of where participation and learning occur. The session will engage attendees with a series of questions to investigate the future of mobile learning in diverse contexts.
richard@mobileed.org