Diversifying Mobiles: Participatory Learnings
February 12th, 2010 at 10:39I’d like to share information on our mobile learning panel at Digital Media and Learning next week. It is an honor to have some very substantive thinkers on board for this discussion on mobiles and diversifying participation.
The DML Conference is supported by the MacArthur Foundation and organized by the Digital Media and Learning Hub at University of California, Irvine. @dmlcentral
If you could pose a question to this panel regarding their work in digital learning, mobile learning, etc., what would you ask?
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Diversifying Mobiles: Participatory Learnings
Chair: Richard Scullin (MobileEd.org)
Participants:
Eric Klopfer (Massachusetts Institute of Technology)
Jared Lamenzo (TheWildLab.org)
Derek Lomas (Carnegie Mellon University/The Playpower Foundation)
Colleen Macklin (Parsons The New School for Design)
Richard Scullin (MobileEd.org)
This panel explores how mobile devices diversify participation in myriad communities, both global and domestic. The panel discussion offers program descriptions and research from the following: Eric Klopfer, MIT Teacher Education Program and Education Arcade, does R&D on mobile learning games both place based and place agnostic, primarily around science learning; Jared Lamenzo, TheWildLab.org, a mobile phone service helping citizen scientists and learners collect better data; Derek Lomas, Mobile and Immersive Learning for Literacy in Emerging Economies (MILLEE) cell phone applications enabling language literacy in immersive, game-like environments) and PlayPower.org, learning games for radically affordable computers; Colleen Macklin, Parsons PETLab (http://petlab.parsons.edu), working on geolocative and mobile games exploring real-world information and databases, including Mannahatta: The Game (http://mannahattathegame.org/); and, Richard Scullin, MobileEd.org, an organization helping integrate mobiles with curriculum.